Works with Unity
12 skills name Unity.
- locus-unity-bridge
Use the bundled PowerShell client instead of rewriting named-pipe code.
- build-world
Builds polished, fully playable 3D game prototypes in Unity or three.js with high-quality (.glb) meshes from the Thrixel API, and publishes finished games…
- assets-find
Search the Unity asset database using a search filter string.
- assets-find-built-in
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra).
- assets-get-data
Get asset data from the asset file in the Unity project — every serializable field and property.
- lyric-refiner
Autonomous multi-pass lyric refinement for tightening, cohesion, and album unity.
- test-writing-guide
Provides guidelines for writing test code for Unity projects.
- figma2unity
The publisher’s description is only a heading. Open the skill to read what it does.
- console-get-logs
Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.
- editor-application-set-state
Start / stop / pause the Unity Editor 'playmode'.
- editor-selection-get
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms,…
- object-modify
Modify a Unity UnityEngine.Object's serializable fields/properties.