Skip to content
Diagnosis · Code

console-get-logs

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

Examining code for the line that is wrong

Works with
ClaudeChatGPTGeminiClaude CodeCodexCursorCopilotGemini CLI
Setup
Upload one file
About a minute in Claude. One command in coding tools.
Contains
Instructions only
Text files — no scripts or programs.
Maintained
Last change 4 Oct 2026
On the repository’s main branch.

What it does

Retrieves Unity Editor logs. Useful for debugging and monitoring Unity Editor activity.

What it can touch

  • No script files in its folder

    Its folder holds text, not programs — but the instructions do tell your AI to run commands (see below).

    How we know

    Listed the one file in the skill’s folder on GitHub; none is a script or program.

  • Installs other software

    Following it will install packages (npm, pip, brew or similar). Those come from their own publishers, not from this skill.

    How we know

    The SKILL.md contains package-install commands.

  • No known risk pattern found

    Launch7’s automated check read all 1 text files in this skill and matched none of its risk patterns. This is not a guarantee: a check like this can miss new or disguised tricks, and the author can change the files after the check.

    How we know

    Read 2026-10-04, commit 4c8056f by pipeline/trust/analyze.py — 40+ patterns for hidden text, prompt injection, downloads that run, credential access and more. It reads; it never runs the skill.

  • Recently maintained

    Its repository has had changes recently.

    How we know

    Last push to IvanMurzak/Unity-MCP: 2026-10-04 (0 days before the scan).

Read automatically from the skill’s own files on GitHub on 4 Oct 2026. Launch7 does not run or manually review skills: this lists what the check saw, and nothing here means “safe”. How we check

Add it to your AI

Supported. Upload it once in Claude’s settings. Works on every plan, including Free.

  1. Built in your browser from the SKILL.md on GitHub — nothing passes through Launch7.

  2. In Claude, open Customize → Skills, press +, then Create skill → Upload a skill, and choose the .zip.

  3. Make sure code execution is switched on (Settings → Capabilities). Skills need it.

  4. Start a new chat and ask for the job in your own words — Claude picks the skill up when it fits.

How Claude does this: support.claude.com · checked 28 Sep 2026 · “Supported” means documented by the vendor; Launch7 has not run it end to end

More from IvanMurzak

All from this publisher →
  • assets-create-folder

    Create a new folder under a parent folder inside 'Assets/'.

    IvanMurzakInstalls other software
  • assets-find

    Search the Unity asset database using a search filter string.

    IvanMurzakInstalls other software
  • assets-find-built-in

    Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra).

    IvanMurzakInstalls other software
  • assets-get-data

    Get asset data from the asset file in the Unity project — every serializable field and property.

    IvanMurzakInstalls other software
  • assets-material-create

    Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.

    IvanMurzakInstalls other software