#copilot
221 resources · page 1 of 4
Results
- brand
Brand voice definition and content tone guidance - Visual identity standards and style guide development - Messaging framework creation -…
- ui-styling
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and…
- ui-ux-pro-max
UI/UX design intelligence for web, mobile, and desktop.
- golang-cli
Golang CLI application development.
- workthreads
SpecStory Workthreads - a weekly work-thread rollup across a team's repos from SpecStory coding histories (any agent - Claude Code, Codex, Cursor, Gemini,…
- webgpu-threejs-tsl
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).
- golang-database
Comprehensive guide for Go database access — parameterized queries, struct scanning, NULLable columns, transactions, isolation levels, SELECT FOR UPDATE,…
- golang-google-wire
Apply when using or adopting google/wire, when the codebase imports `github
- golang-graphql
Apply when building GraphQL servers, designing schemas, writing resolvers, handling subscriptions, or integrating GraphQL with existing Go…
- golang-grpc
Provides gRPC usage guidelines, protobuf organization, and production-ready patterns for Golang microservices.
- golang-naming
Go (Golang) naming conventions — covers packages, constructors, structs, interfaces, constants, enums, errors, booleans, receivers, getters/setters,…
- golang-project-layout
Provides a guide for setting up Golang project layouts and workspaces.
- golang-samber-do
Apply when using or adopting samber/do, when the codebase imports github
- golang-spf13-cobra
Golang CLI command tree library using spf13/cobra — cobra.Command, RunE vs Run, PersistentPreRunE hook chain, Args validators (NoArgs,…
- golang-spf13-viper
Apply when using or adop
- golang-testing
Production-ready Golang tests — table-driven tests, testify suites and mocks, parallel tests, fuzzing, fixtures, goroutine leak detection with goleak,…
- golang-troubleshooting
Troubleshoot Golang programs systematically - find and fix the root cause.
- golang-uber-dig
Apply when using or adopting uber-go/dig, when the codebase imports `go
- golang-uber-fx
Apply when using or adopting uber-go/fx, when the codebase imports `go
- design
Brand identity, voice, assets - Design system tokens and specs - UI styling with shadcn/ui + Tailwind - Logo design and AI generation -…
- frontend-slides
OpenDesign as a worked AI-workflow example: how local agents read your files and design on your desktop — concretely.
- lore
SpecStory Lore - mine your SpecStory coding histories (any agent - Claude Code, Codex, Cursor, Gemini, and more) into a persistent corpus, surface your…
- golang-documentation
Comprehensive documentation guide for Golang projects, covering godoc comments, README, CONTRIBUTING, CHANGELOG, Go Playground, Example tests, API docs,…
- codex-skill
Leverage OpenAI Codex/GPT models for autonomous code implementation, code review, and plan review.
- pr-review
Multi-dimensional review of a PR or feature branch in microsoft/win-dev-skills.
- banner-design
Design banners for social media, ads, website heroes, creative assets, and print.
- golang-benchmark
Golang benchmarking, profiling, and performance measurement.
- golang-code-style
Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt.
- golang-concurrency
Golang concurrency patterns.
- golang-context
Apply when designing context propagation across layers, debugging leaked or unexpired contexts, choosing between context
- golang-data-structures
Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays,…
- golang-dependency-injection
Comprehensive guide for dependency injection (DI) in Golang.
- golang-dependency-management
Dependency management strategies for Golang projects — go.mod management, installing/upgrading packages, Minimal Version Selection, vulnerability…
- golang-design-patterns
Apply when explicitly choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up…
- golang-error-handling
Apply when creating, wrapping, inspecting, or logging erro
- golang-gopls
Navigation — jump to a definition, an implementation, or trace a call graph before touching code you didn't write.
- aspire
Build, upgrade, and operate Aspire 13.4.x C# or TypeScript application hosts with the current CLI, AppHost, ServiceDefaults, integrations, dashboard,…
- microsoft-agent-framework
Build .NET AI agents, harnesses, and multi-agent workflows with Microsoft Agent Framework using the right agent type, sessions, tools, workflows, hosting…
- mstest
Write, run, or repair .NET tests that use MSTest.
- netarchtest
Use the open-source free NetArchTest.Rules library for architecture rules in .NET unit tests.
- orleans
Design Microsoft Orleans systems from each primitive's purpose and failure model.
- tunit
Write, run, or repair .NET tests that use TUnit.
- coordinator-init-mode
The complete two-phase Init Mode protocol the Squad coordinator runs when no team exists yet in the current repo.
- coordinator-response-mode
Selecting WHO handles work is the Routing table; selecting HOW they handle it (Direct, Lightweight, Standard, Full) is Response Mode.
- coordinator-source-of-truth
The complete file-by-file source-of-truth hierarchy for Squad: which files are authoritative, which are derived/append-only, who may write…
- cross-squad
Coordinating work across multiple Squad instances — discovery, delegation, and disambiguation when the user says 'squad' (the product) vs…
- github-multi-account
Detect and set up account-locked gh aliases for multi-account GitHub.
- squad-commands
Categorized catalog of common Squad operations.
- squad-help
How to actually use Squad — Squad is a custom Copilot agent (invoked via the task tool with agent_type='Squad'), not a skill.
- squad-version-check
Internals of how @bradygaster/squad-cli stamps its version, how squad upgrade works (what it preserves vs overwrites), and how to probe…
- youtube-transcribe-skill
Extract subtitles or transcripts from YouTube URLs and save normalized timestamped text locally.
- distributed-mesh
How to coordinate with squads on different machines using git as transport
- github-review-pr
Review GitHub pull requests with detailed, multi-perspective code analysis using parallel subagents.
- iterative-retrieval
Max-3-cycle protocol for agent sub-tasks with WHY context and coordinator validation.
- copywriting-cta
Design end-of-article CTAs (calls-to-action placed at the bottom of blog posts, newsletters, essays, articles, or any long-form content).
- cross-squad-communication
Protocol for sending queries, delegating tasks, and sharing context between independent Squad instances across different repositories
- rust-skills
Comprehensive Rust coding guidelines with 265 rules across 26 categories.
- cli-contexts
Manage context engineering configurations, RTK filter sets, and conversation sessions from the CLI.
- cli-cost-usage
View cost breakdowns, token usage, and call logs from the CLI.
- cli-eval
Create and run evaluation suites, watch live benchmark progress, view scorecards, compare model performance, and integrate eval runs with…