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- assets-create-folder
Create a new folder under a parent folder inside 'Assets/'.
- assets-find
Search the Unity asset database using a search filter string.
- assets-find-built-in
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra).
- assets-get-data
Get asset data from the asset file in the Unity project — every serializable field and property.
- assets-material-create
Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.
- assets-prefab-close
Close the currently opened prefab edit stage.
- assets-prefab-create
Create a Prefab (or Prefab Variant) at a project asset path.
- assets-prefab-instantiate
Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject…
- assets-prefab-open
Open the prefab edit stage for a prefab instance or prefab asset GameObject.
- assets-shader-get-data
Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.
- console-get-logs
Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.
- editor-application-set-state
Start / stop / pause the Unity Editor 'playmode'.
- editor-selection-get
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms,…
- gameobject-component-add
Add one or more Components to a GameObject in the opened Prefab or active Scene.
- gameobject-component-destroy
Destroy one or more Components from a target GameObject.
- gameobject-component-get
Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and…
- gameobject-component-list-all
List the fully-qualified C# type names of every concrete UnityEngine.Component subclass available in the project.
- gameobject-component-modify
Modify a specific Component on a GameObject in opened Prefab or in a Scene.
- gameobject-create
Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.
- gameobject-destroy
Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene.
- gameobject-duplicate
Duplicate a batch of GameObjects in the currently opened Prefab or active Scene.
- gameobject-find
Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene.
- gameobject-modify
Modify GameObject fields and properties in opened Prefab or in a Scene.
- gameobject-set-parent
Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene.
- object-modify
Modify a Unity UnityEngine.Object's serializable fields/properties.