#cli
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- oma-tf-infra
Infrastructure-as-code specialist for multi-cloud provisioning using Terraform across any provider (AWS, GCP, Azure, Oracle Cloud).
- qiaomu-model-cli
Call local Grok CLI, Kimi Code CLI, and Claude Code CLI with the strongest current default models and native tools.
- teach-impeccable
One-time setup that gathers design context for your project and saves it to your AI config file.
- oma-backend
Backend specialist for APIs, databases, authentication with clean architecture (Repository/Service/Router pattern).
- oma-hwp
Convert HWP / HWPX / HWPML files to Markdown using kordoc.
- oma-mobile
Mobile specialist for Flutter, React Native, and Swift native iOS development.
- oma-video
Generating short-form video (shorts / reels) from a topic or brief (--mode shorts, 9:16) - Generating an explainer from a README, code,…
- bmad-distillator
Lossless LLM-optimized compression of source documents.
- codebase-documenter
Create comprehensive, beginner-friendly documentation for any codebase.
- jeecg-aiflow
The publisher’s description is only a heading. Open the skill to read what it does.
- jeecg-onlchart
The publisher’s description is only a heading. Open the skill to read what it does.
- jeecg-system
The publisher’s description is only a heading. Open the skill to read what it does.
- ax-eval
Test whether AI agents can use your product — drop in an OpenAPI or GraphQL spec to generate a reviewed L1–L4 task ladder, run it across…
- guide
Detailed guide for single-domain tasks in oh-my-agent, covering when to use, preflight checklist, prompt template with explanation, real examples for…
- oma-translation
Context-aware translation that preserves tone, style, and natural word order.
- claude-compaction-restore
Use when a Claude Code session has just compacted, is about to compact, reached context limit, resumed after /compact, or needs to rebuild…
- weak-agent-test
Run the weak-agent adversarial test harness against docx-cli.
- verify-quality
The publisher’s description is only a heading. Open the skill to read what it does.
- unifly
unifly is a Rust CLI for managing Ubiquiti UniFi network infrastructure.
- infrastructure
云原生基础设施。Kubernetes、Helm、Kustomize、Operator、CRD、GitOps、ArgoCD、Flux、IaC、Terraform、Pulumi、CDK。当用户提到 K8s、Helm、GitOps、IaC 时路由到此。
- asc-aso-audit
Use this for all version-level fields
- asc-release-flow
Orchestrate App Store releases with asc, including staging a version, uploading or building an artifact, publishing, and submitting for review.
- asc-submission-health
Diagnose App Store submission blockers and operate review health with asc, including readiness validation, repair routing, status monitoring,…
- asc-whats-new-writer
Use this for all metadata reads
- code-simplifier
Review RTK Rust code for idiomatic simplification.
- design-patterns
Rust design patterns for RTK.
- rtk-triage
Triage complet RTK : exécute issue-triage + pr-triage en parallèle, puis croise les données pour détecter doubles couvertures, trous…
- tdd-rust
TDD workflow for RTK filter development.
- linear-tickets
Use Orca's Linear CLI through orca linear ... commands to read linked ticket context with orca linear issue --current --full --json,…
- orca-cli
Use the public orca CLI to operate Orca-managed worktrees, folder contexts, terminals, repos, automations, artifacts, skill sharing, worktree comments,…
- orca-emulator
Control a mobile (iOS) emulator / simulator stream from inside Orca using the orca CLI.
- orca-emulator-android
Control an Android emulator / device from inside Orca using the orca CLI.
- orca-per-workspace-env
Set up, review, debug, or validate Orca per-workspace environment recipes — on-demand, disposable runtimes (cloud sandboxes, VMs, or local)…
- orchestration
Use Orca orchestration for structured multi-agent coordination: threaded messages, blocking ask/reply flows, task dispatch,…
- herdr
Control Herdr, a terminal multiplexer for coding agents.
- herdr-throwaway-repro
Create and control a disposable named Herdr session from inside an existing Herdr session.
- openspec-continue-change
Continue working on an OpenSpec change by creating the next artifact.
- openspec-explore
Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements.
- openspec-ff-change
Fast-forward through OpenSpec artifact creation.
- graft
This repo is indexed by graft/.
- assets-create-folder
Create a new folder under a parent folder inside 'Assets/'.
- assets-find
Search the Unity asset database using a search filter string.
- assets-find-built-in
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra).
- assets-get-data
Get asset data from the asset file in the Unity project — every serializable field and property.
- assets-material-create
Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.
- assets-prefab-close
Close the currently opened prefab edit stage.
- assets-prefab-create
Create a Prefab (or Prefab Variant) at a project asset path.
- assets-prefab-instantiate
Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject…
- assets-prefab-open
Open the prefab edit stage for a prefab instance or prefab asset GameObject.
- assets-shader-get-data
Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.
- console-get-logs
Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.
- editor-application-set-state
Start / stop / pause the Unity Editor 'playmode'.
- editor-selection-get
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms,…
- gameobject-component-add
Add one or more Components to a GameObject in the opened Prefab or active Scene.
- gameobject-component-destroy
Destroy one or more Components from a target GameObject.
- gameobject-component-get
Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and…
- gameobject-component-list-all
List the fully-qualified C# type names of every concrete UnityEngine.Component subclass available in the project.
- gameobject-component-modify
Modify a specific Component on a GameObject in opened Prefab or in a Scene.
- gameobject-create
Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.
- gameobject-destroy
Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene.