#game-design
41 resources
Results
- paranoia-ai-system-evolver
用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI…
- game-concept-architect
The publisher’s description is only a heading. Open the skill to read what it does.
- game-design-proposal-writer
The publisher’s description is only a heading. Open the skill to read what it does.
- game-experience-density-optimizer
The publisher’s description is only a heading. Open the skill to read what it does.
- game-design-book-translator
The publisher’s description is only a heading. Open the skill to read what it does.
- game-experience-analyzer
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- game-build
Build a risk-matched whitebox or the approved production game for its target runtime.
- game-qa
Verify a game with evidence on its selected target runtime.
- novel-to-game
Turn a novel into a fully playable game on the selected target platform.
- game-design-source-curator
The publisher’s description is only a heading. Open the skill to read what it does.
- game-world-design
Design game experience, systems, and levels.
- novel-game-analyze
Deconstruct a novel for game adaptation.
- game-concept
Design game concepts from a novel.
- unikit-memory
Curate the project's knowledge base and memory in .unikit/memory/ — the indexed reference library of coding standards and framework usage patterns.
- game-art-direction
Direct game art and creative vision.
- unikit-docs
Generate and maintain the project's TECHNICAL documentation from its codebase — scans the project structure, tech stack, and module boundaries, then…
- adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact,…
- architecture-decision
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and…
- art-bible
Guided, section-by-section Art Bible authoring.
- asset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
- balance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
- consistency-check
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with…
- create-architecture
Guided, section-by-section authoring of the master architecture document for the game.
- create-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per…
- create-epics
Translate approved GDDs + architecture into epics — one epic per architectural module.
- create-stories
Break a single epic into implementable story files.
- day-one-patch
Prepare a day-one patch for a game launch.
- dev-story
Read a story file and implement it.
- gate-check
Validate readiness to advance between development phases.
- help
Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
- hotfix
Emergency fix workflow that bypasses normal sprint processes with a full audit trail.
- localize
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator…
- milestone-review
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go…
- patch-notes
Generate player-facing patch notes from git history, sprint data, and internal changelogs.
- perf-profile
Structured performance profiling workflow.
- playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format.
- project-stage-detect
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.
- propagate-design-change
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale.
- qa-plan
Generate a QA test plan for a sprint or feature.
- quick-design
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks.
- regression-suite
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain…