#3d-modeling
14 resources
Results
- atlas-uv-fitting
Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface.
- blender-skill-harmonizer
Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution…
- closed-surface-uv-coverage
Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying…
- contour-to-mesh
Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives.
- create-3d-model
Create and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or…
- fit-repair-optimizer
Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates.
- quality-refinement-autoloop
Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth.
- reference-analysis-validator
Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1.
- reference-to-3d
Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art…
- source-part-segmentation
Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction.
- wireframe-to-3d
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB.
- texture-driven-mesh-fitting
Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work.
- texture-state-animation
Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or…
- multiview-fit-loop
Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals.